![]() Too late, The Suit had already tasted blood. Shifting in his seat, the nervous bearded developer waved assertively "but the emphasis is on the narrat." A sarcastic smile began to creep across the already-cynical publisher. This wasn't a good start, but it was a predictable one. "So it's an adventure game?" utters The Suit, an Oswald Boateng-clad publishing exec, creaking back in a black leather chair arching a carefully plucked eyebrow. Here's roughly how a fictitious developer-publisher meeting might play out. The adventure game genre must be a tough one to sell to risk averse publishers these days.
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